Accepted Papers

  • HTTP/2 in Modern Web and Mobile Sensing-Based Applications
    Abdullah Alshammari and Ahmad Al-Mogren, King Saudi University, Saudi Arabia
    ABSTRACT
    This research paper is a survey paper that focuses on the current status of HTTP protocol and the suggested solutions that are implemented recently. New protocols and some new modification to the current protocol have been discussed and implemented in the recent years to meat the new requirements of advanced web and mobile sensing-based applications. In this paper, we explore the current status of HTTP 1.1, SPDY, HTTP /2 and HTTP over UDP protocols. In addition to the analysis and benchmarking of HTTP /2 in modern web services and mobile sensing-based applications.
  • A Lingua Franca to Design, Implement and Test Intelligent Software-Defined GNSS Receivers
    Mourad GHAFIRI, Ilham ELHANDAOUI and Ahmed EL KHADIMI, National Institute of Posts and Telecommunications, Morocco
    ABSTRACT
    Many Implementations of the Global Navigation Satellite Systems (GNSS) have been developed so far (GPS, GLONASS, GALILEO, COMPASS, etc.). The aim of these implementations is to provide global posi-tion, velocity and timing (PVT) as a service for a variety of consumers (mili-tary, civilians, agency, etc.) with specific Quality of Service (QoS). The basics behind GNSS is trilateration and the use of electromagnetic waves phenomenon as the observable key to determine the PVT. Each implementation of GNSS has its own jargon to deliver the PVT Service. We end up to a situation in which GNSS concepts are overloaded or misused, and sometimes implementation, tool and technology dependent. As a direct result, this leads to more community seg-regation toward GNSS concepts and PVT service design, hence impeding the community from better understanding the nature of GNSS and collaboratively thinking about a flexible and efficient way to implement Intelligent GNSS Re-ceivers, taking advantage of all existing implementations of GNSS and the power of Software-Defined Radio (SDR) paradigm, as well as defending them-selves against PVT service spoofing. In this paper we provide a preliminary at-tempt to unify the concepts and jargon of GNSS, using gravity-like field analo-gy to introduce a Lingua Franca for GNSS, in order to boost creativity and im-agination of GNSS community to design, implement and Test Intelligent Soft-ware-Defined GNSS Receivers.
  • Application for Logical Expression Processing
    Marcin Michalak and Michal Dubiel, Silesian University of Technology, Poland
    ABSTRACT
    Processing of logical expressions – especially a conversion from conjunctive normal form (CNF) to disjunctive normal form (DNF) – is very common problem in many aspects of information retrieval and processing. There are some existing solutions for the logical symbolic calculations, but none of them offers a functionality of CNF to DNF conversions. A new application for this purpose is presented in this paper.
  • Information Technology Project Management Viewpoint: A case study from PTCL
    Faiza Allah Bukhsh, University of Twente, The Netherlands
    ABSTRACT
    The big question of how to successfully complete the project with its constraints always exist with every project. Some set of rules and patterns are needed for project management. Project management strategies provide us set of standards and rules to successfully complete the project and project management viewpoints are one of them. In this paper we have considered most effecting views on information system, and produced a project management viewpoint (PMV) diamond. Dependency relationship among different phases of project management have been explored. Main focus is most common project management viewpoints such as architectural, financial, informational / functional, development, deployment and operational viewpoints. To validate an initial validation of the PMV diamonds on an example scenario of Pakistan telecommunication company limited (PTCL) have been perform.
  • An Analytical Model for Measuring the Performance of Mobile User Connectivity Using Fractional Frequency Re-Use Scheme in Femtocell/Macrocell Networks
    Mehrin Anannya and Jesmin Akhter, Jahangirnagar University, Bangladesh
    ABSTRACT
    An extensive deployment of femtocells heavily impacts the architecture of current cellular systems. Hence it is one of the promising approach of 4G mobile cellular network is to incorporate femtocell inside macrocells to get access of a MS within few meters. In Closed Access Method (CAM), the femto access point (FAP) serves only the authorized users, therefore the macro users are not allowed to access FAP. But in Open Access Method (OAM) any passing macro user can access a FAP if the macro user is within the radio coverage of femtocell. Since the OAM is considered in order to reduce the cross-tier interferences this is more efficient in improving system. We propose an analytical model for the connectivity probability based on communication range and the mobility of mobile users in femtocell/macrocell networks and we investigate the performance of mobile user connectivity in such networks. This paper derives connectivity and outage probability under different number of femtocells and mobile users to achieve the contribution of getting optimum result from such network. Finally we propose a Fractional Frequency Re-use scheme for possible frequency allocation among the networks.
  • Educational Gamification Vs. Game Based Learning:Compartive Study
    Rula Al-Azawi, Fatma Al-faliti and Mazin Al-Blushi, Gulf College, Oman
    ABSTRACT
    Computer games has grown in many directions. Many studies and systems deals with different elements such as ”Fun” and ”pleasure” in the game structure to improve a learners motivation in the field of educational learning. In this paper, we will explain different theoretical support for the benefit of using game in education and learning. We will also demonstrate the difference among those methods such as , Game Base Learning(GBL), educational game and Gamification in education. A clear description among these new terms with explanation of the possible impact on teaching and learning will be presented. Games can makes learning concept more enjoyable for students and provide a platform for their creative thought. Games will often act as learning triggers inducing lively discussion on learning concepts amongst students following game play. A couple of new ways of teaching like Game Based Learning and Gamification can be applied to enhance the learning procedure of students in various age levels.
  • Translation System of Voice and Text to Language of Signs
    Verónica Tapia, Raúl Reinoso, Edison Carrillo, Dennis Cajas, Leonardo Criollo and Cristian Huilcatoma, Universidad Técnica de Cotopaxi, Ecuador
    ABSTRACT
    Incorporating the use of information and communication technologies in everyday life is increasingly necessary, especially when it comes to improve aspects affecting the condition of life of people suffering from a disability. This paper relates the first stage of an investigation proposed the development of a voice and text to language of signs translator system to improve the communication process of people who suffer from hearing impairment with people without any hearing deficiency. The system must integrate 1) technology of smartphones via a software application that captures signals from voice or text entered by a user and letter by letter to translate it to its corresponding symbol of language of signs that people use with this disability in the Latacunga City. Cotopaxi province - Ecuador, and 2) a robotic hand that signals sent from the phone to capture and imitate the Seine translated by the application. In this way it is possible to continue with the next phase of the investigation, at the end of which you must check if system helps effectively to the process of communication of persons with hearing impairment with people who are hearing.